Server
Installs, configures and runs the game server.
- One-click install and updates
- Connected players and a live console
- Several servers on the same PC
- Every round backed up, to resume an interrupted series
Esports production console
Regie.gg runs the game server, organises the tournament, referees every match and puts the broadcast on air. All from one PC, instead of stitching five different tools together.
Five parts that talk to each other: what happens on the server flows straight into the bracket, the broadcast and the match history.
Installs, configures and runs the game server.
From sign-up to the grand final, no spreadsheets.
A scrim handled with the same care as a final.
The full control room.
Every match is kept.
Server management is available for games that have their own dedicated server.
Not integrations: pieces built from scratch to solve what was missing.
Each captain vetoes from their phone or from the in-game chat, both at once. The roster's captain is the one who vetoes, and the veto shows up in the game and on the broadcast.
Knife round, overtime, pauses, round backups and reconnection: a 1.6 match refereed like a modern one.
A camera that follows the action on its own and picks who to show, in all three games.
It spots the multi-kill or the clutch and replays it at the next break, with no second PC.
The broadcast HUD is designed inside the console, piece by piece, without writing code.
Regie.gg is a platform: each game gets what its engine allows, and the list keeps growing.
Server, tournaments, veto, HUD, replays and automatic observer.
With its own match manager, chat veto and live data.
On CoD4x, with players identified by their Steam account.
The list grows one game at a time, once each one works end to end.
For enquiries, support or press: soporte@regie.gg